Rimworld prepare carey cant click laod11/10/2023 ![]() ![]() ![]() Save your setup as a preset so that you can start your game the same way later. Version 1.10.1 is the first release for Alpha 12. Please report any bugs that you may run into on the mod's forum topic in the Ludeon Mod Releases Forum.You can now choose which animals are included in your starting colony.I added a "No Extra Points" option that sets the number of available points to match the value of your initial three randomly generated colonists. ![]() This provides a little less flexibility for those of you who feel that extra points that you get are too "cheat-y". I'm not entirely convinced that I like it-but try it out and give me some feedback. This is an obvious missing feature that I'll try to figure out how to fit in at a later date.Presets and Colonists saved in Alpha 11may not fully load in Alpha 11.If the preset is missing resources or doesn't look right after loading it, you can check the warnings in the console to get an idea of what went wrong.Prepare Carefully modifies the map generation sequence so that it can deploy your colonists with the gear that you selected.Therefore, it may not work with mods that change the default map generation sequence. Once you enable the mod, start a game normally, but click the "Prepare Carefully" button to get started: If you are a mod-maker and need more information, let me know.Įxtract the contents of the zip file into your mods folder. The most common problem that people run into is that they double-extract the mod folder from the zip file. If the "Prepare Carefully" button is not appearing for you, make sure that you have not ended up with an extra directory inside your mod folder. I need to give lots of credit to Argain for his CCM mod, of course.Thanks to everyone who has contributed a translation to the mod.If you have other trouble installing the mod, please look for advice in this thread: The mod contents should be in the "Mods/EdBPrepareCarefully" directory, NOT in a "Mods/EdBPrepareCarefully/EdBPrepareCarefully" directory. When I saw that CCM was no longer going to be updated, trying something similar felt like a good fit for me, considering the UI-focused mod work that I've been doing. The point cost of items and colonists mostly comes from their defined market values with some adjustments for balance.I decided to go with an overall point-based system (as opposed to a fixed set of available skill points for each colonist, for example) so that you can trade-off resources and equipment for additional or fewer colonists.It's a different implementation and provides some different features, but it's the same idea. If an item has no market value defined, you cannot add it to your starting equipment. UnityEngine.This gives you the freedom to set up your colonists however you want. End of inner exception stack trace -Īt `1.Sort (System.Comparison`1 comparison) in :0Īt (`1 list, System.Func`2 selector) in :0Īt () in :0Īt (Int32 uniqueId, System.String label) in :0Īt () in :0Īt () in :0Īt () in :0Īt RimWorld.Page_SelectScenario.BeginScenarioConfiguration (RimWorld.Scenario scen, RimWorld.Page originPage) in :0Īt RimWorld.Page_SelectScenario.CanDoNext () in :0Īt (Rect rect, System.String nextLabel, System.String midLabel, System.Action midAct, Boolean showNext) in :0Īt RimWorld.Page_SelectScenario.DoWindowContents (Rect rect) in :0Īt Verse.Window+c_AnonStorey2C4.m_1B1 (Int32 x) in :0 > System.NullReferenceException: Object reference not set to an instance of an objectĪt _33F (RimWorld.DrugPolicyEntry e) in :0Īt Verse.GenCollection+c_AnonStorey5FE`2.m_C01 (RimWorld.DrugPolicyEntry a, RimWorld.DrugPolicyEntry b) in :0Īt (RimWorld.DrugPolicyEntry array, Int32 low0, Int32 high0, System.Comparison`1 comparison) in :0Īt (RimWorld.DrugPolicyEntry array, Int32 length, System.Comparison`1 comparison) in :0 This is what it says for me Exception filling window for RimWorld.Page_SelectScenario: System.InvalidOperationException: Comparison threw an exception. ![]()
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